YURNERO GUIDE (by Lordsam247)

  • Tittle: Look into the light...
  • Author: Lordsam247
Yurnero Dota

Pros:
  • One of the most feared heroes in the game.
  • High percentage critical.
  • Has an ultimate that is very effective against heroes caught alone.
  • Great farmer/carry with the right items.
  • Has a spammable skill that can easily kill early-game.
Cons:
  • No stun/disable/slow.
  • High chance of being focus-fired.
  • Low starting HP compared to most other AGI heroes.
  • Has no fast way of killing until level 6.


Skill Analysis

 Blade Fury
Causes a bladestorm of destructive force around Yurnero, rendering him immune to magic and dealing damage to nearby enemy units.
  • 1. Mana 110 / Cooldown 30 / Duration 5 seconds / Deals 80 damage per second
  • 2. Mana 110 / Cooldown 28 / Duration 5 seconds / Deals 100 damage per second
  • 3. Mana 110 / Cooldown 26 / Duration 5 seconds / Deals 120 damage per second
  • 4. Mana 110 / Cooldown 24 / Duration 5 seconds / Deals 140 damage per second
  • Damage type: magical
  • This skill won't affect mechanical units.
  • You can use items (including TP Scroll/ Boots of Travel) during Blade Fury.
  • If a unit is not being affected by Blade Fury, Yurnero can perform normal attacks against this unit.
This is your main attack skill early – mid game. However, the damage it deals is magical therefore it is blocked by the innate 25% magic damage reduction of Hero armor which means you only do 300/375/450/525 damage in 5 seconds.

This is one of the best early game skills as doing it two or three times at just level 1 Blade Fury can easily take out any hero. Not to mention it also hits invisible units. It is also a good farming skill. However, once you reach level 6; don’t spam Blade Fury too much because you should be saving it for Blade Fury – Omnislash combos which you rely on heavily until you get your third or fourth item.

Blade Fury starts to lose its effectiveness once your enemies have acquired around 1000 hp or so. Even so, it can still be used to take creeps out of the equation for an Omnislash. By the time your enemy’s HP reaches over 1000, save Blade Fury for escaping ganks or a sticky situation as it gives immunity to most spells.

While in Blade Fury, you CAN still do Normal attacks on units that CAN’t be affected by Blade Fury i.e. towers or siege units. These WILL take damage from normal attacks. You can also attack units that can be hurt by Blade Fury with normal attacks, however all attacks done to units that can be hurt with Blade Fury will not damage them, it will only deliver any attack effects, orb effects etc. that Yurnero has.

VERY, VERY IMPORTANT NOTE: Goblin Techies' Suicide goes through Blade Fury...

 Healing Ward
Summons a Healing Ward that heals all nearby allied units' life.
  • 1. Mana 80 / Cooldown 60 / Duration  25 seconds  / Heals 2% of hit points per second
  • 2. Mana 100 / Cooldown 60 / Duration  25 seconds  / Heals 3% of hit points per second
  • 3. Mana 120 / Cooldown 60 / Duration  25 seconds  / Heals 4% of hit points per second
  • 4. Mana 140  / Cooldown 60 / Duration  25 seconds  / Heals 5% of hit points per second
  • You can order the Healing Ward to move (movespeed 300).
  • If a unit is affected by two Healing Wards only one will work.
  • The ward won't heal mechanical units.
This is one of the most effective supporting/healing skills in DotA. It can help you save your teammates and acts as a powerful stick when pushing towers. Each level adds a quarter of healing ability to the ward which means at level 4, it will fully restores your HP in 25 seconds (4% * 25 seconds = 100% HP). At level 4 it can help you tank towers with only minor pain.

The Healing Ward is magically immune like your Blade Fury but it will still take damage from normal attack. With only one hit the ward is gone, so be careful where you put it. The best thing about this ward is that it MOVES! It can follow anyone around just by selecting it and right-clicking on the particular target/location.

 Blade Dance
Yurnero's cunning blade gives him a chance to deal double damage on each attack.
  • 1. 15% chance
  • 2. 20% chance
  • 3. 25% chance
  • 4. 35% chance
Blade Dance is a skill with the one of the highest percentage for a critical strike of 2 times the damage. I don’t recommend you get this skill early game as you would suffer a lot of damage just trying to get to your opponent as you are a melee hero. Save this skill for mid-game when there are a lot of ganks happening and you have enough HP/HP regen.

During Omnislash, Critical Strikes also happen based on the percentage level of Blade Dance.

 Omnislash [E]
Yurnero moves around the battlefield, slashing many enemies. Yurnero becomes invulnerable while Omnislashing. The search area is 450.
  • 1. Mana 200 / Cooldown 130 (110*) / Attacks 3 (6*) times dealing 175-250 damage per attack
  • 2. Mana 275 / Cooldown 120 (100*) / Attacks 6 (9*) times dealing 175-250 damage per attack
  • 3. Mana 350 / Cooldown 110 (90*) / Attacks 9 (12*) times dealing 175-250 damage per attack
  • Damage type: physical
  • Can be improved by Aghanim's Scepter (* shows the improved values).
  • Interrupts channeling skills of the primary target.
  • Each slash deals 175 - 250 damage, with an interval of 0.4 seconds.
  • With enough attack speed, Yurnero can attack with his own attack strength while jumping around, in these attacks Yurnero can place buffs and trigger chance effects.
  • The slashes can't be avoided by evasion. The normal attacks, however, can.
  • You can use items while using Omnislash.
  • Yurnero has 200 flying vision for the duration of Omnislash.
  • Neutrals and faction based creeps die in one hit.
  • Will not jump to Tombstone zombies.
This is what makes Juggernaut so feared among players. His ultimate, Omnislash can take out most heroes if they’re caught alone.

Any orb effects or Criticals DO occur during Omnislash. However, Juggernaut’s attack speed needs to be fast enough to perform the extra slashes to deliver the orb effects and Criticals.

You become invulnerable and start doing multiple random blink strikes. Each of the strikes or "Normal Slashes" deal 150-250 damage and for the first "Normal Slash", Juggernaut will deliver a mini-stun.

This means you will do an average of 600/1000/1600 damage with Omnislash. This damage becomes 1000/1400/2000 with Aghanim's Sceptre.

All Omnislash slashes are physical attacks which means its damage is lowered by armor. Because of this, Omnislash can go through Avatar (Black King Bar, Rage) and Omniknight's Repel. Moreover, Criticals can occur during Omnislash. So are other effects like Stun, Cleave and Orb effect's like Frost, Corruption, Maim and so on.

In order for those effects to occur during Omnislash, Juggernaut needs a lot of attack speed. With high attack speed, Juggernaut can deal "Additional Slashes".

The "Normal Slashes" are different from the "Additional Slashes". The "Additional Slashes" use Juggernaut normal attack damage instead of the fixed 150-250 from "Normal Slashes". The "Additional Slashes" would be the slashes that will deliver the effects and Orb effects that Juggernaut has.

"Additional Slashes" occur because when Omnislashing, there's a small period of time between each blink strikes where Juggernaut can sneak in a few normal attacks which carry the effect or Orb effect of his own if his attack speed is fast enough.

So high attack speed, andhigh damage output with Omnislash is the ultimate hero killing weapon.



Skill Build
This one is my personal favourite. I use it all the time. It focuses on acquiring some extra HP and damage early game so you aren’t easily killed early-game.
  • Level 01: Blade Fury
  • Level 02: Attribute Points
  • Level 03: Blade Fury
  • Level 04: Attribute Bonus
  • Level 05: Blade Fury
  • Level 06: Omnislash
  • Level 07: Blade Fury [Maxed]
  • Level 08: Blade Dance
  • Level 09: Blade Dance
  • Level 10: Blade Dance 
  • Level 11: Omnislash
  • Level 12: Blade Dance [Maxed]
  • Level 13: Healing Ward
  • Level 14: Healing Ward
  • Level 15: Healing Ward
  • Level 16: Omnislash [Maxed]
  • Level 17: Healing Ward [Maxed]
  • Level 18 ~ 25: Attribute Points
Skill Build Explanation
  • Blade Fury maxed ASAP to harass as it is your primary attack spell.
  • Two Attribute Bonus Points early-game to increase HP and mana.
  • Blade Dance maxed by level 12 to gank effectively with Critical Strike Omnislash.
  • Healing Ward to start pushing as fast as possible. Omnislash at 6, 11, and 16 to start hero killing.


Items Overview

Starting Items


At the start of the game, get yourself a Circlet and Ironwood Branch to boost your stats, Tangos to stay in-lane longer as well as a Stout Shield. Then, get a Quelling Blade and two Slippers of Agility from the side shops to increase creep damage and your own attack speed as well as completing PMS.

I suggest you only keep Quelling Blade it during the early phase of the game as you won't need the extra creep damage once you have passed the point where you get items that boost attack damage and speed e.g. Wraiths, PT, Boots of Elvenskin. So sell it once you are level 6-9 depending on your items.

The Cookie Cutter

Level 6

  • By the time you are level 6, you should have two Wraith Bands, Boots of Speed and Blades of Attack if you farmed well enough and you weren’t harassed too much. The Wraiths will boost your damage and survival, Boots of Speed allows you to chase effectively with Blade Fury. Blades for the extra damage and a component of Phase Boots.
Level 11

  • Complete your Phase Boots around now to chase effectively with Blade Fury for easy early game kills or go through creeps for an Omnislash. Then get yourself a Helm of Iron Will and Mask of Death for a Helm of the Dominator. It gives you lifesteal, damage and the ability to dominate creeps. You can Dominate extra high HP creeps to help you tank some damage. However, set your limits, you're not Chen!
Level 16

  • If you’ve been ganking and farming okay up to now, you should have riced up a Battle Fury and if you did very well, an Eaglehorn by level 16. Now, you should be able to take on most Agi and Intel heroes. Not to mention, the Eaglehorn will boost your armor by 3 which certainly helps in fights.
Level 25

  • You should now have a Butterfly by/before level 25 as it gives Juggernaut evasion, armor and damage. Very vital as he has low HP and average damage.
Late Game

  • If the game drags on, consider upgrading your Helm of the Dominator to a Satanic. You will get an extra 10% lifesteal (another 150% from Unholy Rage) and HP to complement the evasion received from The Butterfly, which Juggernaut needs. Aghanim's Sceptre will mean more slashes in Omnislash and lowered cooldowns.
The Powerhouse Counter

Level 6

  • By the time you are level 6, you should have two Bracers, Boots of Speed and a Belt of Giant Strength for Power Treads (Strength) if you farmed well enough and you weren’t harassed too much. The Bracers will boost your survivability, Boots of Speed allows you to chase effectively with Blade Fury and Belt to boost HP.
Level 11

  • You should have Power Treads and be one third of your way to a Desolator. PT is gotten for chasing heroes, the extra HP ptovided and the IAS, necessary to improve Omnislash. 
  • You will be getting Desolator so that your Omnislash will do more damage thanks to the reduced armour
Level 16

  • Now you should have Desolator and a Hyperstone. Now,your attacks and Omnislash becomes all the more deadly, as it will include armor reduction, which will lower an enemy's EHP during battles or Additional Slashes of Omnislash which is needed to take out those powerhouse heroes.
  •  Vladimir's Offering CAN be taken if there isn't any viable Vlads carrier on your team.
Level 25

  • You can get Assault Cuirass as a hyper late-game synergy to Omnislash as the armor reduction will be a bonus to the reduction of Desolator. And it also buffs up your allies plus it counters the high armor you get from heroes in late-game. 
  • IMPORTANT NOTE: Please have a Dazzle if you choose this build  
  • The attack speed provided and the the upgrade to Omnislash from Aghanim's means even more slashes and faster cooldown to Omnislash.
Alternative Items

 Orchid Malevolence is a good late game item as you never need to go back to fountain due to high mana regen which means spamming Healing Wards so investing in a chicken would be a good idea. Please note you will have to build each Oblivion Staff after the level 6, 11 and 16 items.

 Hood can be rushed ahead of Phase Boots/PT especially if they have many AoE casters e.g. Venomancer, Crytal Maiden. It should provide enough protection for you to go in there and give them a few whacks and an Omnislash. Pkus getting the Rings will boost your lane staying capabilities.

 SnY can be very useful when chasing as Maim is never bad and Movespeed always helps. It also gives you the HP and DPS you need. It is also useful as a fallback item if you weren't doing well as it comes in cheap parts that do not cost over 1000. However, it's high total cost means it might delay your major damage items.

 Get BKB if you're facing mass single target casters AND AoE e.g. Lion, Lina, Sand King working together to chain nuke you. The 10 seconds of magic immunity will be enough time for you to move to them and kill them.

 MKB is now viable after the 6.60 buff, True Strike. If you are facing teams that have evasion skills or items, get MKB.

Manta Style should only be taken if you are unable to farm up a Butterfly, meaning anything more than around 2k gold.

Rejected Items

 An Armlet gives HP, damage and IAS when activated. This certainly helps as Juggernaut is a melee hero and needs to be in the thick of action to deal damage. But, the regen really hurts in teamfights if you're not careful. Leave this item to Ursa. Not to mention, Juggernaut will not gain any damage from the Strength boost as he is an Agility hero. I recommend buying Agility items on him instead of Strength items.

 A Soul Booster is a lot harder to build up than other stat items early to mid game as farming 1200, 1100, 1000 is harder than farming up 500-1000 components and recipe. Not to mention, it is statless, which means no extra attack speed, added mana or HP regen.

 Double Omnislash? Creeps and mana are a problem. By the time you finished one Omnislash and Refreshed, you won't have enough mana left for another Omnislash. Even if you did, creeps will get in your way. Leave Refresher to single target spellcasters i.e. Lion.

 I've seen many pub players get Buriza on Juggernaut. In my opinion, (I may be flamed for this) this, is, RETARDED. Increasing your attack speed will trigger your Critical more often than increasing the chances. With 36% for a Critical Strike of 2.0x damage, you can do up to four Crits in a row!

 Invisible Blade Fury? Interesting suggestion I first heard from a school friend of mine. But by the time you would have built this item, Blade Fury wouldn't be as effective as it was perhaps 3 -4 levels before.



Strategy
Gameplay Walkthrough

Early Game Level 1 ~ 10
Once you pick Juggernaut, get the two Circlets, Tangoes and Ironwood Branches and head off to a lane. If possible, get a mid with an allied stunner/slower.

When you reach level 3, you should have level 2 Blade Fury and should be constantly harassing your enemies and farm at the same time. Be careful when laning as you have a low HP pool and you are very vulnerable to any sort of damage at this point in time. So don't chase too aggresively unless your lane partner throws a stun/disable.

You should only use Blade Fury when the enemy has pushed the creeps to your tower. That way, you will have some space to chase and maybe get a few hits before you reach his tower. If possible, try to rake in First Blood with a Double Blade Fury. Otherwise, just farm for your items. Once you have Omnislash, look for more active ways to kill your lane opponent.

Mid Game Level 11 ~ 16
Now, you should be farming for your Battlefury. Hero killing is also a viable option of earning money at this stage of the game. If you manage kill or farm fast enough, you should be able to get Battlefury by level 13-14. Then work towards Butterfly as it is your main source of DPS. Remember to Dominate some Neutral Creeps with useful skills such as the Dark Troll Warlord (Ensnare) and Satyr Soulstealer (Purge).

You can try helping your teammates and gank their lanes after killing your lane enemy. Just be sure to inform your teammate(s) that you're coming and ask if he has any skill to combo with. Also collect a rune along the way if you are going to gank two heroes.

One important tip; before you go to other lanes, try to push your creeps up to enemy's tower so that the enemy has to figure out whether you have retreated and are now waiting for the creeps to be pushed back or have teleported to other lane and ganked his teammate! Use this to its full extent, kill as much as possible without Killstealing though!

Gank their carry whenever possible, but don’t gank too much as it will lower your farming rate and ganks aren’t always successful. After all, you are a carry hero so you’re expected to own late – game. So spend somewhat more time farming than ganking so that you will be well prepared for the endgame team fights.

Late Game Level 17 ~ 25
Team fights will begin at this stage of the game. Hopefully you have gotten all core items and ready for a huge battle with high DPS and a maxed Omnislash. If possible, complete Aghanim's at the early part of this stage. Lower cooldown Omnislash means you should use it whenever you can get a kill. The extra two slashes could also mean the difference between a 100 HP enemy who escaped and a kill.

Always make sure you know when you should plug in your ward as there are some times when teams just harass each other a little bit. The first of a few signs that show it’s the real deal is that the initiator of your/the enemy team has started the fight. Also use it when your team is trying to take out a tower and the creeps are gone.

In team fights, target low HP heroes. Deal as much damage as possible with Blade Dance and escape or finish off low HP heroes with Blade Fury, Omnislash if there are no creeps around. If your team doesn't have any pusher, you can help out by using Blade Fury to clear the creeps. Remember, your job is to deliver the most damage output, chase and kill low HP heroes and be a great pusher at the same time.

During fights, always remember to use Unholy Rage to make sure you don't die too fast (hopefully not at all).

Mastering The Waves
To be a Juggernaut player, you have to know where your creeps and your opponents’ creeps are. This is simply solved. Use the mini-map.

Creeps are released on both sides every thirty seconds. They take about 15 seconds to reach the middle point of the middle lane and 20 seconds to meet at the side lanes. This skill is critical especially when you want to do a Blade Fury – Omnislash on your opponent.

The position of your own creeps is about symmetrical to the position of your opponents creeps. Here is an example:

Dota Minimap

As you can see, the creeps form a sort of rectangle, showing their symmetry. You can use this to know exactly where opponent creeps are so you know when to use Blade Fury and Omnislash.



Mastering the Skills

 Blade Fury
Blade Fury is best used when:
  • It is early game when everyone has low HP pool. If you are the offensive type, once you see your enemy, rush toward him and start spinning.
  • You are chasing a low HP hero.
  • Escaping as it provides Magic Immunity for the duration of Blade Fury.
  • Clearing a creep wave to perform an Omnislash.
Before you use Blade Fury, you need to know if:
  • Your enemy's movespeed is higher than yours
  • Make sure he has no stuns/disables to stop you
If you are facing a hero faster than you, stay back and farm or get Boots and give chase. However, you may Blade Fury right into a gank so don't be too overconfident. Once you get Boots however, the tide of the battle may change. Use it to your advantage and Blade Fury him.

Movement speed is the key for a successful Blade Fury and if there are anything that can slow you or stop you down, it's BAD. Example of slow and disabling effects are like Frost (Frost Nova, Frost Arrow), Poison (Shadow Strike), Stun (Storm Bolt), Hex, Omniknight's Degen Aura, Naga Siren's Ensnare, Purge and so on. Most of them can be countered if you train yourself on timing. Blade Fury first before your enemy can cast any slow or disabling effects on you and he's dead. As for Degen Aura from Omniknight, you can't do anything about since it's an Aura so I recommend you change lane or just stay behind and farm.

Of all disables, there are two that are unique which are the Naga Siren's Ensnare and Medusa's Purge. They can go through Blade Fury even when you're spinning, you can still be trapped and slowed. For Ensnare's case, after Juggernaut is being trapped, you will still continue spinning until the 5 seconds end but if he's stupid enough to come close and hit you, bye bye for him. For Purge's case, you will be slowed when the enemy used Purge when you are spinning, but if you use Blade Fury after he Purged you, the Purge effect will be gone, restoring your speed.

When in Blade Fury, you can activate Phase Boots to receive the movespeed bonus while spinning! Use this to chase your opponent through creeps for a kill or an Omnislash.

When farming with Blade Fury, you should place yourself between the melee creeps and the ranged creep for maximum damage output. You can also use Blade Fury when you are trying to take down a tower and creeps arrive.

 Healing Ward
This skill is has one of the highest HP regeneration per second, allowing you to get back to full HP from zero (or almost there :P ) in 25 seconds when maxed.

Healing ward is a VERY useful skill in many situations. Some of them include, preparing for ganks, destroying towers and lasting through team fights. The cooldown is quite long at 75 seconds so only plug it in when a serious fight goes down. You don’t want to waste it when teams are just poking at each other.

It can also be used if say, an ally was unlucky enough to be hit full force by Poison Nova and Viper Strike. Ask him to stop somewhere secluded and plug in the ward near him. You don’t want to see him run all the way back and be ambushed by an enemy from the jungle. He will definitely be able to get up to at least 3/4 HP. Enough to continue in a lane without going back.

You should always know WHEN to place your ward. Most of the time, I see people planting their ward when they see what they think is a start of a team battle. However, patience is key here. Wait to see if the fighting really goes down. If it does, then plant your ward and engage.

You must also know WHERE to place your ward. Some like it behind Juggernaut following them. Yes, the ward does move, but quite slowly. Others may place in spaces in the forest so that the enemy will have a tough time finding it. I myself prefer it right in the forest.

 Omnislash
This is the prime reason that Juggernaut is at the top (or at least nearly there) of the food chain in DotA. His Omnislash has the ability to take out a tanker if caught alone.

Omnislash is best used when:
  • The enemy hero is caught alone.
  • The enemy has a minuscule HP left and it wouldn’t matter whether there were creeps or not.
  • After you have performed Blade Fury on your opponent and he starts running away.
  • You have lured your enemy into a place where you are alone.
The best way to get into a situation for an Omnislash is the scare tactic. What you do is, you harass him Blade Fury every now and then so that he knows the power of Blade Fury. Now, run up to him and pretend you are going to Blade Fury, he should know enough to run back by now. Once he runs out of range of creeps, give him hell with Omnislash!

The next thing you can do is to act noob. Run up to him and hit him a little bit. Then run into the fog of war. If he’s dumb enough, he’ll follow you and once he’s out of creep range, Omnislash!

However, there are ways of countering Omnislash, for example:
  • Outnumbering Juggernaut. (Soul Keeper, Naga Siren, Chaos Knight)
  • Blinking. (Anti-Mage, Queen of Pain)
  • Moving into fog of war.
  • Becoming invisible. (Bone Fletcher, Stealth Assassin, Lothar’s Edge)
  • Increased Armour
  • Going ethereal (Ghost Sceptre)
If you are outnumbered, you can either:
  • Use Blade Fury on the clones as they take a multiplied amount of damage and then Omnislash.
  • Continue to hit the original hero as clones do 40% - 50% the damage in the hope your enemy will run far away enough for Omnislash.
To counter invisible units, you can try to use the scare tactic mentioned. Scare them off with a couple of Blade Furies first. Then try to trick them into wasting their invisible skill later on by running up to them making them think that you're going to Blade Fury again. If they're dumb enough to come out of the invisibility when their skill still haven't finish cooling down yet for another Wind Walk, finish them off.

If they're smart, try getting Sentries or a Gem. There are some permanently invisible heroes that you should watch out like Stealth Assassin and Broodmother, don't do Omnislash on them unless you have a Sentry Ward or a Gem because they turn back invisible so fast that you won't have enough time to even finish your Omnislash.

Blinking can be a pain in the butt for Juggernaut users. If you do Omnislash when a person is using Blink, it will cancel after the first slash leaving you to go "WTF MAPHACKZ?". So to counter Blink, you can always try to count the 5 seconds cooldown before initiating Omnislash. Only cast Omnislash after the hero has just Blinked, because he will have to wait another 5 seconds to blink again and I'm sure Omnislash would be finished by then. However, if your enemy blinked too short a range, Omnislash will continue.

Now fog of war is something that rarely happens but it happens. It happens between the second where your enemy is running into the fog of war and you are casting your Omnislash. For your information, after you clicked Omnislash and selected your target, it will take about one second for you to turn half-invisible and invulnerable before you blink to your enemy and begin slashing. So, if your enemy runs into the fog of war during that one second period, you'll only blink in front of him and only do one slash. So watch out for high grounds, turning points, corners, trees and night time before you cast Omnislash. Make sure you always have a clear view forward before doing Omnislash.

As you know, Omnislash is treated as a physical attack so damage reduction from armor are counted, this means your Omnislash damage will be reduced as your enemy's armor increases. The heroes you should watch out for are Omniknight (Guardian Angel) and Dazzle (Weave).

Even though armor is not much of a counter (except for Omniknight or Dazzle), it's still a problem late game because everyone will get about 50% damage reduction from Stats bonus and so on and it really reduces your Omnislash performance. You have no choice but to put a couple of Critical Strikes on your enemy before you do Omnislash to make sure you get a KILL.

Ghost Sceptre renders a hero immune to physcial attacks. Omnislash is physical, so all an opponent has to do is wait til you start the first slash and use Ghost Sceptre. Try to use Omnislash only if you know the Scpetre is no cooldown or he's Doomed.

Lots of people might not know this but Omnislash goes through Avatar, so getting Black King Bar is not an option. Besides that, Omnislash also goes through Omniknight's Repel. This is because Omnislash uses physical damage, not magical.



Hero – Killing and Combos

 Blade Fury –  Omnislash
  • The Blade Fury-Omnislash combo is pretty easy. Just run up to your enemy and Blade Fury him, if he runs far away from the creeps, Omnislash and he's dead. If you're facing high HP heroes, try to put in two Blade Furies on him before you Omnislash just to confirm a kill. However, you may slso need to put a few hits on him after Omnislash if he does not die. This rarely happens, but you should be prepared for it.
 Omnislash  Blade Fury
  • As for the Omnislash-Blade Fury combo, it's very good for killing invisible heroes or heroes that are far away from you while chasing. Treat Omnislash like a Blink Strike. There is one small difficulty when doing this combo which is to cast Blade Fury right after you finish Omnislash so that your Blade Fury stays in contact. Try to spam your 'F' button (Blade Fury hotkey) while in Omnislash so that Blade Fury starts as soon as Omnislash finishes. Be sure to move with your enemy as soon as your Blade Fury starts. 
  • REMEMBER, this combo cannot be used on heroes with high movement speed than you and always, make sure that it's a SURE KILL when you use this combo. Otherwise, you'll end up chasing your enemy and die along the way. If your oppponent DOES have a higher ms than you, all you can do is turn on Phase and hope for the best.
Double  Blade Fury

Like I said, Blade Fury is very powerful early game. With good timing and management, you should be able to get First Blood very easily. There are two ways to draw First Blood. The first one is Double-Fury. Blade Fury is very strong and it is recommended that you start using it when it's level 2. Do it twice/thrice to your enemy and you have will drew First Blood. You will definitely have enough mana for this as I suggested two Circlets and branches for starting.

One thing to be careful of when doing the Double-Fury technique is not to go too aggressive on your first Blade Fury. This is because if you damaged your enemy too much with the first Blade Fury, he might go back to base and heal. Depending on your enemy's items, disconnect your Blade Fury when his HP is left about 1/2 or 1/3 (if he has any Ring or Potion). Always make sure that he won't have the urge to heal after your first Blade Fury.

Note: If you're planning to get First Blood, try to make sure that you have FULL HP and keep avoid being nuke/harassed. If your HP is left half the bar, your hope for First Blood is gone because normal attacks should be enough to kill you, even when you are doing Blade Fury.

Your major problem comes during middle game because of Blade Fury is no longer powerful when used with Omnislash. So, how well you kill during early game and how well you farm during mid game determines your late game performance. You should stop your hero killing and start farming around level 14 -15 so that you're well prepared for late game.



Survival

To survive is pretty hard as you don't have any disable/stun skill. So how to survive in-game? Easy, just be smart, if you're farming, always keep an eye on the minimap. Of course, this isn't very easy but you have to keep trying to do it. When an enemy disappears, hide yourself in the fog of war or go farm neutral creeps.

If you're having team battle, try to stay back and learn what is the right time for you to engage in battle. One useful tips when you're involving in team battle is that you want yourself to be difficult to be selected. Try not to get too much attention and sneak in the battle. If you're "naked" or everybody starts to focus you, it's bad. Try to run back out of their range when they starts to target you and then go back when they stop hitting you but aiming at your teammates.

If you're fighting 1 on 1, know what he has and what skills/combo he's going to use, find ways to counter him and kill him along the way. One important aspect that can turn the tides when doing 1 on 1 is the creeps. Even a hero which is 2-3 levels lower than his enemy can still win the battle if there are more creeps around. So, make sure you have the creep advantage when engaging, don't run in blindly. If you have Satanic, buff yourself with Unholy Rage. This will give you enough damage and lifesteal to get out with a kill. This is very crucial to your survival as Juggernaut has a relatively low EHP throughout early to mid game.

To escape from dangerous situation is not hard, but also depends on when you start to escape. As Juggernaut has a low HP pool, I would suggest you start running away when you're HP is left half the bar. Always remember that if your HP is left half the bar, you don't have any HP at all. Keep having this kind of logic, because with only half bar of HP, you'll only left around 700-1000 HP left so 1 ultimate like Laguna Blade, Finger of Death, etc. should be able to kill you. To escape from a dangerous situation, just Blade Fury and start running to a safe place.

There are times when you're escaping, enemy's hero like Bone or Bounty Hunter will chase after you to finish you off. Don't worry and just run, if he comes out for you, Omnislash him and he should be dead.

Another good way to escape is to use the Blade Fury-Teleporting technique. If you have a Boots of Travel, cast Blade Fury first and then use Teleport. With magic immunity from Blade Fury, enemy can't cancel your teleportation. One thing to remember when pulling off this combo is to cast Teleport fast right after Blade Fury. Blade Fury's duration is 5 seconds while Teleport duration is 3 seconds. So, it is better for you to teleport before the Blade Fury ends, or else the enemy might stuns you in the last seconds. One note about this combo is that Stuns from normal attack or the Knockback from Spirit Breaker will cancel your teleport.



Team Play

Remember, Juggernaut's role is to kill heroes, deal damage and be a chaser while supporting your team with Healing Ward and pushing with Blade Fury. Once you have a complete item build however, you can solo most heroes without using Omnislash, saving it for other times such as ganks or team pushes.

During early - mid game, your role is to start hero killing ASAP. Once you have lifesteal, you should be able to withstand some damage while dishing out your own.

When there are team battles, try to let your teammates enter the battle first. When the time is right, plug the Healing Ward in and then start entering the battle. Target low HP heroes and if any of them try to run away, chase and Omnislash.

When taking out towers or barracks together, plug your Healing Wards in to heal your teammates. During late game, it helps your teammates to tank the damage from the enemy especially if they have many late game heroes i.e. PA.

If your side is pushing, you can always help to clear out the creeps faster with Blade Fury when there is no pusher around in your team. If there is a pusher in your team, then save your Blade Fury later for escaping or clearing creeps.

Edited by basicdotaguide.blogspot.com