URSA GUIDE (by Elune)

  • Tittle: Guide about Ursa
  • Author: Elune
Ursa Dota


Roles in a Team:
  • With an excellent ability of jungling, Ancient Farming, and Roshan Farming, Ursa is a efficient Jungler and Farmer in early and middle game.
  • With a very high explosive power to one target just like Templar Assassin, Ursa is a bloody Ganker in middle game.
  • Ursa is a agility hero with good strength. And because Enrage damage is linked with HP, Ursa is doomed to be a Tank and sub-DPS in late game.


Skills:

 Earthshock [E]
Slams the ground, dealing damage to and slowing the movement speed of nearby enemy land units.
  • 1. Mana 75 / Cooldown 6 / Duration 4 seconds / 90 damage, 25% slow
  • 2. Mana 75 / Cooldown 6 / Duration 4 seconds / 140 damage, 35% slow
  • 3. Mana 75 / Cooldown 6 / Duration 4 seconds / 190 damage, 45% slow
  • 4. Mana 75 / Cooldown 6 / Duration 4 seconds / 240 damage, 55% slow
  • Damage type: magical
Skill Analysis:
  • Earthshock's damage is low enough, AOE is smaller than Panda's Thunder Clap.
  • Ursa has a bad casting animation of 0.5s, and Ursa's another 3 skills are more powerful, so I don't recommend to focus on Earthshock in early game.
  • But to have only one level to provide a 25% slow.
 Overpower [V]
Sends Ulfsaar into a rage until he can expend his energy on a target.
  • 1. Mana 45  / Cooldown 10 / Duration 15 seconds / 400% increased attack speed for 3 attacks
  • 2. Mana  55 / Cooldown 10 / Duration 15 seconds / 400% increased attack speed for 4 attacks
  • 3. Mana  65 / Cooldown 10 / Duration 15 seconds / 400% increased attack speed for 5 attacks
  • 4. Mana  75 / Cooldown 10 / Duration 15 seconds / 400% increased attack speed for 6 attacks
  • It gives the maximum increased attack speed possible.
  • Overpower is not removed when Black King Bar is activated.
  • Consider of IAS from agility and equipments, in normal condition when Ursa uses Overpower, he would easily reach the limit of attack speed.
  • The buff gained by this skill could be purged.
  • Overpower could be purged, so pay attention to Satyr Trickster's Purge, Medusa's Stone Gaze, and Diffusal Blade.
  • Except of killing enemy heroes, Overpower also can be used to increase the efficiency of jugling and farming Roshan.
  • When the level of Overpower is 4, Ursa could attack 6 times in 2.04 seconds with this skill. Combine Fury Swipes and Enrage, Ursa would deal huge damage to the enemy(I will give example below).
 Fury Swipes [W]
Each attack opens the wound deeper in the target, causing subsequent attacks to deal increased damage.
  • 1. Cooldown 15 seconds / 15 bonus damage per attack
  • 2. Cooldown 15 seconds / 20 bonus damage per attack
  • 3. Cooldown 15 seconds / 25 bonus damage per attack
  • 4. Cooldown 15 seconds /30 bonus damage per attack
  • This is an orb effect.
  • Counter gets reset after 15 seconds.
  • When the level of Fury Swipes is 4, the first attack to a target will give 25 bonus damage, the second attack to a target will give 50 bonus damage, the third attack to a target will give 75 bonus damage, etc.. 
  • Fury Swipes deals Normal damage which is reduced by the target's Armor and is blocked by Stout Shield, Vanguard and Kraken Shell; Not blocked by Spell Immunity.
  • Orb effects do not stack, and would over write any other orb effects.
  • Quelling Blade has no effect when Ursa learns this skill.
  • Fury Swipes would interact with Buriza Critical , MKB Bash, True Strike  perfectly, would not interrupt the counter of Fury Swipes as former version.
  • The debuff placed on the target with each attack can’t be purged.
  • If a unit is killed while under the Fury Swipes debuff, it will not leave a corpse behind.
  • Each attack will extend the buff by 5s.
  • Fury Swipes deals Normal damage which is reduced by the target's Armor and is blocked by Stout Shield, Vanguard and Kraken Shell.
  • Ursa can life steal from the orb damage with Vladmir's Offering, Vampiric Aura SNK  and Open Wounds Naix .
  • The bonus damage from Fury Swipes is not reduced by Mana Shield.
  • Fury Swipes is the core skill of Ursa, continuous attacks will deal huge bonus damage. Combine with OverPower, Ursa could deal quite high damage in a short time.
  • Because of the bonus damage, Ursa's efficiency of jungling and Roshan farming may be the highest in 95 heroes.
  • No corpse will be left after jungling, so no corpse will preventing the neutral creeps from spawning(Example: Troll kills a neutral camp in 10min 46 second, corpses would exist 15 seconds, so in 11min 0 second, no neutral creeps would spawn from this camp).
  • Vladmir's Offering can interact with Fury Swipes, and the mount of life steal after several attacks is very high, so Vladmir's Offering becomes a standard equipment of Ursa.
  • Each attack of image of Ursa would deal the existing bonus damage, but not to increase the counter of Fury Swipes(Example: Ursa and an image of Ursa is attacking a target, when Ursa hit the target twice the bonus damage=48, the next hit of his image would have a bonus damage of 48).
 Enrage [R]
When activated, greatly increases Ulfsaar's damage based on his current life
  • 1. Mana 0 / Cooldown 25 / Duration 15 Seconds / 5% of current life is dealt in damage.
  • 2. Mana 0 / Cooldown 25 / Duration 15 Seconds / 6% of current life is dealt in damage.
  • 3. Mana 0 / Cooldown 25 / Duration 15 Seconds / 7% of current life is dealt in damage.
  • Doesn't like Overpower, Enrage has 0 mana cost, no casting animation, and could be active instantly.
  • The buff can’t be purged. 
  • As the increased damage is shown on interface, so this part of damage can be used to life steal, cleave, and gain benefit to critical hit. 
  • When Ursa activate Enrage each attack can trigger 2 times Fury Swipes, one time deals the existing bonus damage, the other time deals bonus damage of the next orb counter. (Example: An Enraged Ursa with level 4 Fury Swipes, attack a target. The first attack deals 0+24=24 bonus damage, the second attack deals 24+48=72 bonus damage, the third attack deals 48+72=120 bonus damage, etc..)
  • Cooldown of Enrage is very low, so use it to farm is OK
  • Except of killing enemy heroes, Enrage also can be used to increase the efficiency of jugling and farming Roshan.
  • How much damage would a level 11 Ursa do to a target? 
  • Suspect Ursa has lvl1 Earthshock, lvl4 Overpower, lvl4 Furry Swipes, lvl2 Enrage, always full HP, with the equipment of . When Enraged, in one combo of Overpower attacks(6 attacks), he would deal 1715 damage; in two combo of Overpower attacks(12 attacks), he would deal 5158 damage. The damage doesn't calculate the reduction of Armor. 


Skill Build:

About how to choose Overpower and Furry Swipes in early level? 
  • IDEA 1: For Higher Combo Damage: Mathematic calculation result show us: When Ursa is level 7, in one or two combo of Overpower, the better way is to have lvl1 of Earthshock, lvl3 of Overpower, lvl2 of Furry Swipes and lvl1 of Enrage.
  • IDEA 2: For Roshan Farming Easier: But if you want to farm Roshan when Ursa is level 7 easier, you can choose lvl1 Earthshock, lvl1 Overpower, lvl4 Furry Swipes and lvl1 Enrage.
Build Lane of IDEA 1:
  • 01, Earthshock
  • 02, Furry Swipes
  • 03, Overpower
  • 04, Overpower
  • 05, Furry Swipes
  • 06, Enrage
  • 07, Overpower
  • 08, Furry Swipes
  • 09, Overpower
  • 10, Furry Swipes
  • 11, Enrage
  • 12, Earthshock
  • 13, Earthshock
  • 14, Earthshock
  • 15, Stats
  • 16, Enrage
Build Lane of IDEA 2:
  • 01, Earthshock
  • 02, Furry Swipes
  • 03, Overpower
  • 04, Furry Swipes
  • 05, Furry Swipes
  • 06, Enrage
  • 07, Furry Swipes
  • 08, Overpower
  • 09, Overpower
  • 10, Overpower
  • 11, Enrage
  • 12, Earthshock
  • 13, Earthshock
  • 14, Earthshock
  • 15, Stats
  • 16, Enrage


Items Build:
Ursa has his own shortcoming himself: All of his skills work only when Ursa is quite near to the enemy hero. So in Item Build Section, We should give Ursa some ability to cut in battle field when selecting equipment for him.

Basic Equipments:

 Vladmir's Offering It's the only way to life steal from the damage of Furry Swipes and Enrage. It greatly helped Ursa when Jungling, Ancient and Roshan Farming. Even more, it provide extra armor and mana regeneration.

 Phase Boots It's the basic battle field cut-in item for Ursa. The movement speed of Ursa with Phase Boots is 380. When Phase activated, additional 10% movement speed is given to him(418 movement speed, and because you can move through units, so no lane creeps or heroes would get you stuck). Ursa can easily chase down the enemy then give the enemy an Earthshock, then hit the enemy with one or two combo of Overpower with Enrage. Extra armor and damage is also pretty good. Compared with Power Treads, Phase Boots give more cut-in and chase-down ability.

Advanced Cut-in Equipments: (alternatively)

 Lothar's Edge Give extra damage and IAS, Wind walk give 20% movement speed(456 movement speed with Phase Boots) for 9 seconds, and 125 bonus damage to break invisibility. So that Ursa can cut in invisible, deal more damage and chase easily. Also it's for escaping.

 Kelen's Dagger No extra attribute, but you can blink to cut in and be near to the enemy hero, also for chasing and escaping.

Doomed Equipment:

 Heart of Tarrasque Just same as Huskar, Heart of Tarrasque is the doomed Equipment of Ursa. Ursa can also build as Heart, Heart and Heart.

Recommended/Situational Equipment:
After you've got the basic equipments, before Heart of Tarrasque, you can also choose zero to two from item below.

 BKB After Ursa cut in the battle field, activate Avatar make Ursa DPS steadily. Disadvantage: Overpower will be purged by Avatar, so you should use Overpower after Avatar(Same as Omni's Repel); When Ursa activate Avatar, he would not draw fire as a tank.

 Vanguard It's a tank item which has a high cost performance. It greatly increases the survival ability in early and middle game.

 Hood To be a tank to draw fire. Hood&Heart is one choice.

 Armlet When activated, 40 damage, 25 strength=475HP is gained. To a Enrage Ursa, 475HP equals 19/24/28 damage. So Armlet can also increase Ursa's explosive power greatly.

Luxury Equipments:
After you've got a Heart of Tarrasque, you can choose some from item below.

 Heart of Tarrasque Another Heart.

 Assault Cuirass DPS and Tank item.

 The Butterfly DPS item, also give Ursa a 30% Evasion for Tank.

 Manta Style Each attack of image of Ursa would deal the existing bonus damage, but not to increase the counter of Fury Swipes.

 Guinsoo It give Ursa unlimited Mana, and the Hex ability help Ursa finish his combo attacks.

Fun Items:
All of them below are DPS Item. They are for fun, but may be effective in some matches. You can have a try.

 Sange&Yasha I don't recommend this item because: first, Maim is overwrite by Furry Swipes; second, it is a moderatamente(in Chinese, there is a word to describe it called "中庸") item for agility heroes. For Ursa, 
Manta Style is better than S&Y.

 Basher Theoretically, it has a 82% chance to bash the target in one combo of Overpower attacks(6 attacks); and 97% chance to bash the target in two combo of Overpower attacks(12 attacks).

 Battlefury The Enrage damage is calculated into the cleave damage. So with Overpower and Enrage, a Ursa with Battlefury can push the lane quickly. But Ursa is not a lane farmer.

 Bruiza The Enrage damage is calculated into the critical damage. So it's easily to deal over 800 critical damage.

 Orchid As a DPS item, a 5s-single-target silence is useful in gank and push. So that the target can't cast skill to disable Ursa, and 20% extra damage for Ursa is horrible for the enemy too. It is effective to Storm, QoP, PotM, Clinkz who are vulnerable but expert in escaping.



How to Play:

In Early Game, Ursa should farm for his basic equipment such as Vladmir's Offering, Phase Boots for further farming and ganking.

You can buy a  and a  to leave home and go to the Long lane, then buy  and  for further jungling. When you are above level 5, take one or two , you can do the jungling easily. If you make  very early, you can do the jungling without losing HP.

When you are level 7~9 with , you can try to farm Rhoshan and Ancient, but be careful for the disappearing enemy heroes from the lane. It's better to have some wards for detection. After the Roshan Farming, you should make  for further gank.

In Middle Game, the explosive power of Ursa with Overpower and Enrage can easily and instantly kill some Intelligence and Agility heroes, even some Strength heroes such as ES.

It's Ganker's Time! With one advanced cut-in equipment, Ursa can do some roaming with one or two of parter who have disable or slow ability to gank the enemy. Before you use Wind Walk or Blink to cut in, you should use Overpower in advance, because Overpower has a 0.5s casting animation, and will decrease the duration between your cut-in attack and your next Overpower. If you are in Wind Walk of Lothar or prepare to Blink by Dagger, you should seize the opportunity when the target's disable skill and escape skill are in cooldown. If you are in Wind Walk of Lothar, don't forget to give the target a hit to deal the bonus damage then use Earthshock to slow the target and kill him.
Don't forget Roshan and the wards for detection.

In Late Game, team battle is the main part, so if you have Aegis is better. Ursa is the Tank and sub-DPS of the team. If you choose Dagger to cut in, you can cast Overpower, wait for fire crossing, then directly blink to the back of enemy team, Enrage, try to kill one of the intelligence hero then draw fire. If you choose Lothar to cut in, just take it as a advanced Phase Boots, because your enemy may have sentry or dusk, so don't be away from your teammates when attacking or defending a tower. You may directly cut into the enemy's team with other tank to draw fire. Don't forget Roshan and the wards for detection.



Technics:

Two combo of Overpower attacks
Level 4  Overpower Provide 6 attack in limited attack speed. However, Overpower has a cooldown of 10s, a Duration of 15s. So we can cast Overpower in advance, when the cooldown time nearly ends, cut into battle. After the 6 attack have passed, cast Overpower again. Now your Ursa will have extra 6 attacks in limited attack speed.

Roshan Farming:
When the time of the game is 8~15 minute, Ursa's level is 7-10, you have made Vladimir, you can do your first Roshan Farming. You should pay attention to the disappearing enemy heroes from the lane, and have some wards to observe if possible. With some teammates(Such as Lone Druid or Enchantress) together, Ursa can farm Roshan on even low level. Don't forget to give Roshan two combo of Overpower attacks first.

Several Attentions:
  • Overpower should cast before Blink Dagger and Wind Walk Lothar 
  • Overpower should cast after Avatar BKB and Repel Omni 
  • Ursa has a casting backswing of 0.51s, so that cancel casing backswing is important for Ursa.
Edited by basicdotaguide.blogspot.com