- Tittle: Operative word: SUPPORT
- Author: Skyforger3.0
Pros
- Durable
- Multi-lateral skills
- Can aid teammates (heal+damage block)
- Slows enemies, additionally hastens allies
- Stats gain fits his role
- Fairly effective even without items
- Nice starting damage and armor, comfortable animation for lasthitting
Cons
- Useless ultimate unless Abaddon is being targeted
- Somewhat low AGI+AGI gain
- Melee
Skills
Abaddon releases a coil of death that can damage an enemy unit or heal a friendly unit at the cost of some of Abaddon's health.
- 1. Mana 75 / Cooldown 50 / Heals or Damages for 100 HP. Deals 50 HP to himself.
- 2. Mana 75 / Cooldown 50 / Heals or Damages for 150 HP. Deals 75 HP to himself.
- 3. Mana 75 / Cooldown 50 / Heals or Damages for 200 HP. Deals 100 HP to himself
- 4. Mana 75 / Cooldown 50 / Heals or Damages for 250 HP. Deals 125 HP to himself
- Damage type: magic (on the target) / pure (on Abaddon)
- Abaddon will not receive Death Coil's damage if he has magic immunity when he casts it.
- Self-damage from Death Coil can burst Aphotic Shield just as any other kind of damage.
- Abaddon can deny himself with this skill.
Now with increased range, Abaddon is capable of killing escaping heroes with low HP and healing his allies from greater distance. Note that this skill at lv4 heals 250 HP, while Aphotic Shield absorbs only 200.
I think it was a nice trade-off to increase DC's range while decreasing AS's when it comes to saving your teammates, even if it damages you half the amount you healed, since it has a much lower - and constant - mana cost.
Also be aware, if you use this skill as a nuke, the damage will be reduced by magic resistance, but you'll recieve the full, pure damage. You can deny yourself with this spell.
Summons dark energies around an ally unit, creating a shield that absorbs a set amount of damage before expiring. When the shield is destroyed it will deal damage equal to the amount it absorbed to an area around it. Removes certain types of negative buffs on cast.
- 1. Mana 100 / Cooldown 12 / Duration 15 seconds / Absorbs and deals 110 damage
- 2. Mana 105 / Cooldown 10 / Duration 15 seconds / Absorbs and deals 140 damage
- 3. Mana 110 / Cooldown 8 / Duration 15 seconds / Absorbs and deals 170 damage
- 4. Mana 115 / Cooldown 6 / Duration 15 seconds / Absorbs and deals 200 damage
- Damage type: magic
- If Abaddon has Aphotic Shield on him, it will not burst if Abaddon is currently under the effect of Borrowed Time.
- Will replace any Aphotic Shield currently active on the target, so two shields will never be active at the same time on the same unit.
- Aphotic Shield will burst at the end of its duration if it has not taken sufficient damage.
Really annoying spell, especially early game. Tho' the casting range had been reduced, this is still a nice tool to use. Can cast it on yourself, an allied hero, or creeps. As Death Coil, this spell can be used for both defensive and offensive purposes, since the amount of damage it absorbs will be released in an area of 700 units (damages units almost as far as Death Coil can, so when on the run chasing a hero, but out of mana, unable to cast DC to finish him; keep running if it's safe to do so - maybe a tower attacks you and the absorbed damage may eventually kill your opponent upon its release). Also, casting it on a creep can be really effective, as it prevents your enemy to lasthit safely, and since the damage has such a great area of effect, your opponents either back off or take damage.
Rule of thumb: cast it on your allies, not yourself. Shield removes debuffs, so you may want to cast it again even if it's still up an unhurt.
Abaddon strikes an enemy with Frostmourne's chilling power on each attack, causing all units who attack the slowed enemy to gain 15% increased movement speed, along with faster attack speed, for a limited time
- 1. Duration 2.5/4.5 seconds * / Slows enemies for 5%, Gives +10% Attack speed to allies
- 2. Duration 2.5/4.5 seconds * / Slows enemies for 10%, Gives +20% Attack speed to allies
- 3. Duration 2.5/4.5 seconds * / Slows enemies for 15%, Gives +30% Attack speed to allies
- 4. Duration 2.5/4.5 seconds * / Slows enemies for 20%, Gives +40% Attack speed to allies
- (*) Slow on enemy / Increased movement and attack speed on allies.
- Frostmourne is a Buff Placer.
- The Frostmourne buff is placed before Abaddon attacks, so he gets the bonus on his first hit.
Great skill, but not that good early game. Still, it can be worthy to level it once, as it slows and helps you and your allies to outrun your opponents. Frostmourne not only slows your targeted enemy, but also makes your allies who are attacking the same target as you, recieve bonus attack and movement speed.
Combined with disables, this can lead to a fast end for the pinned down opponent. Note that this skill if a buff placer, and the buff if applied before Abaddon attacks, thus, upon the first hit, the effect is already active.
Buff placers don't stack.
When activated, most negative buffs will be removed and any damage you take will heal instead of damaging you. If the ability is not in cooldown, it will passively activate when your hitpoints drop below 400 hp.
- 1. Mana 0 / Cooldown 60 / Duration 3 (5*) seconds / Lasts 3 seconds
- 2. Mana 0 / Cooldown 50 / Duration 4 (6*) seconds / Lasts 4 seconds
- 3. Mana 0 / Cooldown 40 / Duration 5 (7)* seconds / Lasts 5 seconds
- Can be improved by Aghanim's Scepter (* shows the improved values).
- Borrowed Time will activate automatically if Abaddon suffers damage while he has less than 400 hitpoints.
- Upon casting Borrowed Time, Abaddon will effectively dodge any projectiles currently flying at him.
- When activated it removes negative buffs from Abaddon.
- Borrowed Time can be manually activated.
Heals you the amount of damage you would take.
Another good and annoying spell, optionally it can be upgraded by Aghanim's Scepter (+2 seconds at all levels). This spell has a decent cooldown for an ultimate - one minute -, which mostly ensures that you can have it on in every major clash.
A bit of mechanics: can dodge projectiles upon casting, casting removes negative buffs, but Axe's Culling blade kills you instantly if you have 300 HP or less, no matter what.
Can be activated manually, but if you reach below 400 HP and it's not on cooldown, it's going to activate itself automatically.
Make sure your enemies attack you, otherwise this is a pretty useless ultimate.
Don't forget that this skill can't save you from getting instagibbed by a Mortred who crits over 9000, so don't be overconfident if the enemy heroes are all beefed up hardcarries after 90 minutes of farming and their worst item is something like Divine Raper Rapier.
Anyway, you are unlikely to get killed by neutrals.
Additional information, spell combinations
- Just by using spells when needed, but still on their own, you can't even get close to what their combined utility offers.
- A few examples of how to use them to their full potential:
- As written previously, getting damaged while Aphotic Shield is on you, can kill nearby enemies with low HP. Now the same scenario - or even just hitting each other -; with casting Death Coil. As it counts as damage you recieve, in the same time you cast Coil the Shield absorbs that damage. As the Shield wears off, the enemy recieves both the Coil and the Shield damage.
- If you buy Aghanim's Scepter, you can cast Death Coil twice (maxed Borrowed Time duarion with Scepter is 7 seconds while Death Coil's cooldown is 6 seconds all levels) if you reached lv16. This means you can nuke enemies for 500 damage (before reduction) and your HP goes up with 250.
Skill builds
List of a few builds, but remember these are not carved in stone, and you should always adapt to the flow of the game.
Standard build
A classic approach, focusing on using both Aphotic Shield and Death Coil to nuke, heal, or force your enemies to stay back, robbing them from the needed farm.
- 1. Aphotic Shield
- 2. Death Coil
- 3. Aphotic Shield
- 4. Death Coil / Frostmourne
- 5. Aphotic Shield
- 6. Borrowed Time
- 7. Aphotic Shield
- 8. Death Coil
- 9. Death Coil
- 10. Frostmourne / Death Coil - if taken Frostmourne at lv4
- 11. Borrowed Time
- 12. Frostmourne
- 13. Frostmourne
- 14. Frostmourne
- 15. Stats
- 16. Borrowed Time
- 17-25. Stats
Direct DPS build
A more agressive build, skipping Aphotic Shield (getting only at the first level to save some asses from getting raped) to get Frostmourne and Stats instead as soon as possible.
Only effective if you have a superior lane, or the enemy team got totally outpicked. I still suggest getting Borrowed Time whenever possible, if not for tanking enemies, then tanking their towers for more early/early-mid game advantage.
- 1. Aphotic Shield
- 2. Death Coil
- 3. Death Coil
- 4. Frostmourne
- 5. Death Coil
- 6. Borrowed Time
- 7. Death Coil
- 8. Frostmourne
- 9. Frostmourne
- 10. Frostmourne
- 11. Borrowed Time
- 12. Stats
- 13. Stats
- 14. Stats
- 15. Stats
- 16. Borrowed Time
- 17. Stats
- 18. Stats
- 19. Stats
- 20. Stats
- 21. Stats
- 22. Stats
- 23-25. Aphotic Shield
No need to mourn
This build focuses on not engaging the enemy in melee combat, or so rarely it doesn't worth to level Frostmourne at all. If your team picks all ranged heroes with nukes and disables, they won't really need it. In this case, your role is nothing else but to protect them from any harm - by tanking and by keeping them alive with all you have. All you have to do is keep buying team survivability items to take care of everyone in your team. Anyway, this is quite an experimental build, as it heavily relies on your teammates' skills, and depends on enemy picks and of course, on their skill level.
- 1. Aphotic Shield
- 2. Death Coil
- 3. Aphotic Shield
- 4. Death Coil
- 5. Aphotic Shield
- 6. Borrowed Time
- 7. Aphotic Shield
- 8. Death Coil
- 9. Death Coil
- 11. Borrowed Time
- 12. Stats
- 13. Stats
- 14. Stats
- 15. Stats
- 16. Borrowed Time
- 17. Stats
- 18. Stats
- 19. Stats
- 20. Stats
- 21. Stats
- 22-25. Frostmourne
Item builds
Abaddon in competitive games is mostly played as a support tank. Here is an item build of my choice that fits this role.
Starting items
Anyway, Abaddon is quite sturdy at the start of the game, so no worries about that 200 gold not spent on candies and coke.
Core items
Based on the team, strategy and lane partner I would only get one of these. I'm not saying you must pick one and can't have more, but your inventory is going to be full really quick, leaving less room for TP scrolls and Sentry/Obs. Wards. Personally I'd get Basilius, having both mana and health restoration for my team (as I usually go for Mekasm as my first extension) is solid.
Note that Soul Ring uses 'HP removal' (like Huskar's Burning Spears), so it won't trigger Aphotic Shield, nor will it heal during Borrowed Time.
Extension items
Luxury items
Abaddon in pub games is usually seen as a carry hero. This is basically a list of items which fit him most of the times. Choose from them based on the needs of your team and enemy picks.
Early game items
Mid game items
Late game items
Edited by basicdotaguide.blogspot.com