BROODMOTHER GUIDE (by GenocYda)

  • Tittle: G.T.F.O - Guide to Fast Ownage
  • Author: GenocYda

Regular spiders are scary enoughThis overgrown Broodmother takes arachnophobia to a whole new levelWithin her web she can remain unseen, is extremely quick, and able to regenerateThe venom in her fangs not only hurts, but can 'cause one to miss attacks and move slowerCombine this with her ultimate Insatiable Hunger, which empowers her fangs to deal great damage and life leech, and she is one Mother you don't want to go toe to toe withShe also can inject her young from a distance into a target, dealing damage initially, and if that host dies soon after her young will spawnShe can amass young armies quickly, which are great for pushing or even taking down bigger prey if left unchecked.

Pros  
  • Great stats gain 
  • Carry capability 
  • Ability to constant push 
  • Easy farm with webs 
  • Great chasing capability 
  • Good map control 
  • Extremly hard to stop even with cheap items 
Cons 
  • Easy to fail with
  • Situational
  • Nuke vulnerability
  • Her Ultimate countered by Purge
  • Need skill to unleash her maximum potentional
  • Countered by many items
  • Dust/Wards counters her laning phase hard


Skills

 Spawn Spiderlings
The Broodmother injects her young into a target, creating immense pain. If the target is killed by the injection, spiderlings will be born.
  • 1. Mana 120 / Cooldown 10 / Duration 2 seconds (buff) / 60 seconds (spiderlings) / 75 damage, 1 spiderling
  • 2. Mana 120 / Cooldown 10 / Duration 2 seconds (buff) / 60 seconds (spiderlings) / 150 damage, 2 spiderlings
  • 3. Mana 120 / Cooldown 10 / Duration 2 seconds (buff) / 60 seconds (spiderlings) / 225 damage, 3 spiderlings
  • 4. Mana 120 / Cooldown 10 / Duration 2 seconds (buff) / 60 seconds (spiderlings) / 300 damage, 4 spiderlings
  • Damage type: magical
  • Units from which the Spiderlings spawn leave no corpse on death.
  • If the target is killed within 2 seconds of being hit by this skill, the Spiderlings will spawn.
  • Units killed by Spiderlings will then give birth to Spiderites, smaller and less powerful versions of the Spiderlings.
Early game, let's pick up some lasthits.
  • Depends on chosen strategy, if you're going push strategy, then it's your main skillYou'll use it for PUSHING, surprised?
  • Also medicore nuke to finish off enemy heroes.
Mid, time to push.
  • You should find lone lane and set a quick push as many times as you canDestruction of tower is matter of several seconds.
Late game, You're now carry huh?
  • In this time this skill seems little obsolete, nuke is quite low (no AoE)Spiderlings are destroyed by few hits/nukes, and their damage is quite low against enemy heroes, but the effectivity against towers/creeps are same.
 Spin Web
Spins a web which grants the Broodmother invisibility in an area, regeneration, as well as a passive speed increase. Regeneration and speed improves per level.
  • 1. Mana 50 / Cooldown 30 / 2 allowed webs, +2 HP regeneration per second, and +20% movespeed.
  • 2. Mana 50 / Cooldown 30 / 4 allowed webs, +4 HP regeneration per second, and +25% movespeed.
  • 3. Mana 50 / Cooldown 30 / 6 allowed webs, +6 HP regeneration per second, and +30% movespeed.
  • 4. Mana 50 / Cooldown 30 / 8 allowed webs, +8 HP regeneration per second, and +35% movespeed.
  • Has a fade time of 2 seconds.
  • Also affects Spiderling and Spiderites.
  • Destroys trees in the AoE when placed, but will grow back after the corresponding time (even if the web is still there).
  • The web has a sight range of 150, during both day and night.
  • The web does not prevent neutrals from spawning.
  • If more webs are spawned than allowed, the oldest one will disappear.
  • Spin Webs show an icon on the minimap.
Early game, let's pick up some lasthits.
  • This is you first skill to level up, it provides nice lane control due invis and some HP regenYou could lasthit W/O problems from invis, dodging heavy harrasment.
Mid, time to push.
  • You'll cast webs at your current lane for pushing purposesYou'll hide in invis and wait if there's def and if there're gonna gang you, then you'll use advantage of increased MS.
Late game, You're now carry huh?
  • This time, you'll probably use advantage of increased MS most, making your chasing even easierInvis used if you're gonna die.
 Incapacitating Bite
Gives the Broodmother venom which will greatly reduce the target's ability to function.
  • 1. Duration 2 seconds / Gives a 30% chance to miss, slows movement speed by 10%.
  • 2. Duration 2 seconds / Gives a 40% chance to miss, slows movement speed by 20%.
  • 3. Duration 2 seconds / Gives a 50% chance to miss, slows movement speed by 30%.
  • 4. Duration 2 seconds / Gives a 60% chance to miss, slows movement speed by 40%.
  • Incapacitating Bite is an Orb Effect.
  • The affected enemies' miss chance stacks with evasion and terrain dodge chance.
  • You have to use the attack, attack-move or patrol commands for this skill to work.
Early game, let's pick up some lasthits.
  • Usage depend on chosen strategy, if you'll choose to max this skill, then you'll use advatage of slow of this skill to kill enemy hero(es) with you ulti turned on at level 6/7Bonus damage help you lasthit.
Mid, time to push.
  • This will be your chasing skill for gangsAlso helps if you need fast regen(use on creeps)
Late game, You're now carry huh?
  • Almost same as mid phase, but miss change starts to be pretty neat against enemy carriesSlow also disallow enemy units to stop you from leeching them when on heavy fire.
 Insatiable Hunter
The Broodmother develops a violent thirst for vital fluids. This lust greatly increases her attack damage and gives her a vampiric attack.
  • 1. Mana 100 / Cooldown 45 / Duration 14 seconds / 60 bonus damage, 40% life steal
  • 2. Mana 100 / Cooldown 45 / Duration 14 seconds / 80 bonus damage, 60% life steal
  • 3. Mana 100 / Cooldown 45 / Duration 14 seconds / 100 bonus damage, 80% life steal
  • Fully stacks with all items providing Lifesteal (both Orb and aura based).
  • Can only be removed by Purge (from Diffusal, Stone Gaze, Unstable Current, etc.)
Early game, let's pick up some lasthits.
  • Depends on chosen strategy, if you're going push strategy, then you'll use increased damage for heavy pushes, if you're going for gang/slow strategy, then you'll obviously gang enemies with slow and increased damage, lifesteal helps if they're trying to resist.
Mid, time to push.
  • Again increased damage for pushes and lifesteal/damage for clashes.
Late game, You're now carry huh?
  • Again increased damage for pushes and lifesteal/damage for clashes.


Skillbuild

Normal push build
This is quite balanced buildEarly push and focus on carry ability later on.
  • 1. Spin Web
  • 2. Spawn Spiderlings
  • 3. Spawn Spiderlings
  • 4. Spin Web
  • 5. Spawn Spiderlings
  • 6. Insatiable Hunger
  • 7. Spin Web
  • 8. Spin Web
  • 9. Incapacitating Bite
  • 10. Incapacitating Bite
  • 11. Insatiable Hunger
  • 12. Incapacitating Bite
  • 13. Incapacitating Bite
  • 14. Spawn Spiderlings
  • 15. Bonus Stats
  • 16. Insatiable Hunger
Explanation
  • Spawn Spiderlings are maxed till lvl 3 for obvious reason, 1 level of Spin web for covering your (mid)lane. 2nd one early is given for rune covering, which provides better map control and some little bonus regen. You could swap that with early Incapacitating Bite, but that one level just don't make difference.
  • After leveling ulti, you should decide if you're gonna go for Spin Web or Incapacitating Bite. Web is better, 'cause you have covered huge locations on map and Incapacitating Bite makes no difference if you're really pushing.
  • Then you'll have no option, so learn skills which you did not level up already.
Hard pusher build
This is focused on global unstopable pushThis is focung on your spiderlings/regen and mobility.
  • 1. Spin Web
  • 2. Spawn Spiderlings
  • 3. Spawn Spiderlings
  • 4. Spin Web
  • 5. Spawn Spiderlings
  • 6. Insatiable Hunger
  • 7. Spin Web
  • 8. Spin Web
  • 9. Incapacitating Bite
  • 10. Incapacitating Bite
  • 11. Insatiable Hunger
  • 12. Incapacitating Bite
  • 13. Incapacitating Bite
  • 14. Spawn Spiderlings
  • 15. Bonus Stats
  • 16. Insatiable Hunger
Explanation
  • Spawn Spiderlings are maxed till lvl3 for obvious reason, 1 level of Spin web for covering your (mid)lane. Later web are given for easier global push and escaping. Don't forget better map control.
  • When Spin Web is maxed and Spawn Spiderlings is on lvl 3, then go for Incapacitating Bite. You could swap for Attribute bonus, but it isn't worth of it's bonuses. Also, you probably won't be ignored for whole game (that would mean your opponents are stupid) and it improves your jungle if you can't push.
Ganger build
Focused on early kills
  • 1. Spin Web
  • 2. Incapacitating Bite
  • 3. Spin Web
  • 4. Incapacitating Bite
  • 5. Incapacitating Bite
  • 6. Insatiable Hunger
  • 7. Incapacitating Bite
  • 8. Spin Web
  • 9. Spin Web
  • 10. Spawn Spiderlings
  • 11. Insatiable Hunger
  • 12. Spawn Spiderlings
  • 13. Spawn Spiderlings
  • 14. Spawn Spiderlings
  • 15. Bonus Stats
  • 16. Insatiable Hunger
Explanation
  • As a ganger, you will use advantage of slow of Incapacitating Bite, so it's maxed first. 2 webs early are leveled, 'cause it improves your early game and you still need something to level up.
  • After maxing Incapacitating Bite, finish webs to be almost global threat and start level Spawn Spiderlings. It's good nuke and shouldn't be traded for stats, due fact 300 damage makes difference. After maxing Spawn Spiderlings, finish what remains.


Itembuild

Normal push build
This is quite balanced build. Early push and focus on carry ability later on.

Start items
  • This items makes you extremly harras resistant with potions for early pushes.
Core items
  • Good choice for pushing brood, Vlads has great aura(s) improving your pushing abilities hell a lot. Also unexhaustable source of mana from Soul Ring.
Core extension
  • First finish your treads and them buy BKB, it's must on any carry/semicarry Brood, also nice damage and STR as bonus to magic immunity.
Hard pusher build
This is focused on global unstopable push. This is focung on your spiderlings/regen and mobility.

Start items
  • This allows you to rush your core items very quickly to start push very hard in almost no time.
Core items
 
  • This makes you pushing machine by having great HP/Mana regen and Free Spiderlings every 25 seconds. Also contains aura which makes your spiderlings even tougher to kill.
Core extension
  • Both items are great extension for pushing brood. Vlads provides more effective pushes and Travelers provides global push and high mobility. Choose what you'll buy first by what you need more. (Don't forget to buy basic Boots b4 both)
Ganger build
Focused on early kills.

Start items
  • Nice stats boost, which help your early game with fast PMS and also Urn rush.
Core items
  • You will love urn as a ganger, 200 damage early makes difference.
Core extension
  • Phase is your choice on ganging brood with nice MS, phase and bonus DMG.
Other possible item

 Excellent item for carry brood. DPS boost is extreme and at top of it is 30% Evansion which incrase enemy miss chance when you're attacking them (stacks with your Incapacitating Bite), It's probably best luxury to get AFTER BKB. Also great BKB synergy. You'll have magic immunity AND evansion. This is really almost unkillable combination.

 You'll be maybe surprised, but this item could do wonders after BKB. It's cheap, versatile and effective. But you really shouldn't get this b4 BKB, 'cause it could make you even more fragile.

 This seems like a excellent item for Brood, and it is. IAS aura improves creeps and spiderings AS quite a lot. Negative aura is most attractive part of this item, 'cause it affects even buildings, so tower will fall like nothing. Aura should help your spidelings to survive tower attack, BUT this aura doesn't stack with vlads one. Don't buy it, if you want to be protected against normal attack, you should go for Talisman of evansion for butter later. Great option for pushing brood, but only for pushing one.

 Feeling fragile? This is best surviveability item avaible for Broodmother. And with good manaregen, you don't ever have to go to fountain for healing, so you could go for easy jungle while you're healing.

 This item makes your pushing even more extreme, good for quick ambush pushes when you need to be max fast. Good for both, Hardpush/Normal push strategy.

 Excellent item for pushing brood. Provides monster regen combined with marvelous DPS boost. You could buy that in normal push build b4 BKB, if you want extreme pushing, but you're still focusing on being carry later.

 Great DPS boosting item, but I advice you to buy it maybe as the last one, 'cause this item grows by the time, so it would be little waste to get it too early.

 Fits great into the hard pusher build. Cheap, high damage, easy to build, high regen and neat Cleave for fast creepkilling.

 This is best item for pushing Brood which knows she's gonna be ganged VERY often. It doesn't only give you neat +66% damage and bonuses granting surviveability with MS and DPS increase, but it also provides counter to Dust, which is kinda the only effective way to gang Brood.

 Great item for ganging and even pushing brood, which helps you to set up some great gangs or fast tower rapes.

 If you're gonna do Janggo, then you should definetly go for this item. It's build from this, right?

Situational items

 Excellent situational item. You should use it in these situations- 1. Enemy team has Mortred or anyone with evansion. 2. Enemy is escaping you way too often with TP's. Also useful if enemy has channelers, BUT you really shouldn't buy this item for this purpose 'cause it's very unreliable.

 Enemies are focusing you way too much it start to piss you? Buy this and they'll think twice b4 touching you.

 Nukes aren't problem, but physical attackers giving you hard time? You could change BKB for this, BUT I don't recommend you to buy this and BKB. Just 'cause they don't stack.

 See above, BUT if your one of your enemy spells penetrate through BKB, then you could consider this as an replacment for your mana regen. Or you could buy it afterwards.

Just don't get those way too often

 Item for supporters, BUT it could work on ganging brood. You rely on physical damage and free desolator orb for 1075 Gold is really nice.

 Wanna rape more? Buy this and you'll see half of your HP being restored after attack. Could even improve fun factor, but you should consider if it's your real desire to own this item b4 buying.

 Cheap surviveability item, but I'd rather go for early Ogre Axe or Bracers. Still option if you're having hard time early.

Bad items

 Looks good, don't you think? NO WAY! Having this boots don't fit to any of build avaible. Hard pusher would suffer from not be able to do travelers AND soul ring is still better item at all aspect. Cheaper, Better regen, Better CD. Same for normal pusher and ganger just don't need that mana, 'cause he won't use spiderlings often.

 Great for pushes and when you wan... Just kidding, this item is for supporters and even heal and EVEN increased armor won't make such a big difference in push after all. Regen aura unneeded. Just waste of money for you.

 This item provides nice stats and DPS increase, but that's everything! It might not be orb anymore, but you got constant 40% slow with constant +29% MS. Both Orb and MS increase is useless, meaning you should definetly go for some other item.

 6 armor reduction is dream for every DPSer. BUT NEVER GET ANY ORBS 'CAUSE YOU ALREADY HAVE ONE!!!!!!

 Hey, you are agility hero, Basher must be good on you! So this is the difference between guys who don't read and between guys who read guides to know, that this item is utterly terrible for Brood. Need to cancel Channeling? Buy MKB!

 Your core contains BKB, so nukes aren't problem for you.



Gameplay

Normal push build
This is quite balanced build. Early push and focus on carry ability later on.

Early Game: 1-8

This is your laning phase, so put set of webs on lane and focus on lasthittng, get your core items and start to push hard. Beware of gang thought, the enemy team is not gonna let your farm, so set of wards to see incoming gang by your support would be pretty handy.

Mid Game: 8-15

Now focus on destroying towers, good way is to find lone lane (best are bot and top) and farm your core extension items. Don't forget to scout with spiders, 'cause enemies are gonna defend hard. If you can't push, then go jungle.

Late Game: 15-25

This is your time to carry. It isn't such hard after all. Go into battle, turn on BKB and ulti and attack. Don't forget to farm/push when you have time.

Hard pusher build
This is focused on global unstopable push. This is focung on your spiderlings/regen and mobility.

Early Game: 1-8

This is your laning phase, so put set of webs on lane and focus on lasthittng, get your core items and start to push hard. Beware of gang thought, the enemy team is not gonna let your farm, so set of wards to see incoming gang by your support would be pretty handy.

Mid Game: 8-15

Now focus on destroying towers, good way is to find lone lane (best are bot and top) and farm your core extension items. Don't forget to scout with spiders, 'cause enemies are gonna defend hard. If you can't push, then go jungle.

Late Game: 15-25

Buy/use travelers and be global pusher, use every second and push, push to defeat their raxes to destroy their will.

Ganger build
Focused on early kills.

Early Game: 1-8

This is your laning phase, so put set of webs on mid and focus on lasthittng, get your core items and use your orb with ulti as an incredible ganging combo from level 6. Best target are lone heroes W/O escape mechanism. Beware of gang thought, the enemy team is not gonna let your farm, so set of ward on runes by your support would be pretty handy.

Mid Game: 8-15

Set webs and appeal everywhere to kill your foes. Use your items and don't let enemy team to rest even for a while.

Late Game: 15-25

Still abuse advatage of slow to kill loners. Don't forget your powers are in slow+ultimate.

Edited by basicdotaguide.blogspot.com