- Tittle: The Faceless One
- Author: ONEATATIME
Faceless Void is a melee hero with a blink-like ability who fulfill the role of carry. He has also a massive disable once every 2 minutes from level 6 on. The fact that he’s an agility hero with natural bash makes him the best hero for permastun. Every point of agility has multiple effects towards damage, since it makes the bash occur faster. He has the Time Walk skill to bash anyone and position Chronosphere perfectly. Both ultimate and melee bash work against magic immune units. Faceless Void becomes truly imbalanced after the middle game due to his passive skills, but he has an extremely hard early game. He has no nuke, no ranged damage nor healing ability. His passive skills are hardly effective during this phase and Time Walk doens’t give any damage either. Faceless Void doesn’t need many items to become strong, he just needs the time to get the few important ones. Thanks to your annoying permastun and to the 5 seconds disable, along with the fact that you fight in melee range, you’ll get the most concentrated fire. The enemy will disable you as fast as possible since they know you have Time Walk to escape, and you’ll die if you concentrate on just damage items. Here’s an expanded list of his main qualities and defects:
Pros
- Decent agility
- Decent strength
- Game-breaking ultimate
- Good attack animation
- Good disable
- Good escape mechanism
- Good survivability
- High base damage
- Permabasher
- Powerful late game
- Spell dodger
- Strong carry
Cons
- Bad lane control
- Item dependent
- Low HP and EHP
- Low intelligence
- Low statistics’ gain
- Mana problems
- Melee hero
- Weak early game
Skills
Quickly moves to a target location and slows the movement and attack of all units along its path for 3 seconds.
- 1. Mana 120 / Cooldown 19 / Duration 3 seconds / Invulnerable travel and 25% slow
- 2. Mana 120 / Cooldown 17 / Duration 3 seconds / Invulnerable travel and 30% slow
- 3. Mana 120 / Cooldown 15 / Duration 3 seconds / Invulnerable travel and 35% slow
- 4. Mana 120 / Cooldown 13 / Duration 3 seconds / Invulnerable travel and 40% slow
- Faceless Void is invulnerable while moving using Time Walk.
- Faceless Void will lose his queued commands when he uses this skill.
While using Time Walk you’re invulnerable, so it means you can’t take damage nor be targeted. Also, you’ll lose your queued commands while using it. It has a very short casting time, in fact Faceless Void isn’t able to complete his animation by fully raising his hands. It’s an utility spell: it’s used to dodge spells, escape, chase, slowdown and initiate. While escaping, keep in mind that you can use it even if you’re under the effect of Ensnare or similars and to target, if possible, a place where enemy heroes can’t walk through. Unfortunately it has a high mana cost (120), so don’t spam it until you solved your mana problems.
Whenever damage is received, Faceless Void moves a moment back in time to try to dodge that damage. Can backtrack both physical and magical attacks.
- 1. 10% chance to dodge damage
- 2. 15% chance to dodge damage
- 3. 20% chance to dodge damage
- 4. 25% chance to dodge damage
- Stacks with evasion.
Whenever you receive damage (above 6), there’s a chance that Backtrack will trigger, healing you back. This skill can’t be silenced, but it won’t evade stuns even if the damage is backtracked. It stacks with evasion and is really effective against heroes with high AS. Also, it increases your EHP by 25% (the more HP you have, the more EHP you gain).
Gives a chance that an attack will do bonus damage and lock a unit in time.
- 1. 10% chance, 40 bonus damage
- 2. 15% chance, 50 bonus damage
- 3. 20% chance, 60 bonus damage
- 4. 25% chance, 70 bonus damage
- Damage type: magical
- Stun works on magic immune units.
- Does not stack with Cranium Basher.
- Deals double the bonus damage if inside Chronosphere.
Time Lock just means permabash. It’s better to increase your AS, as it’s better compared to damage, allowing you to bash faster. Of course, it doesn’t stack with Cranium Basher. Inside the Chronosphere you’ll increase your EDPS by an average of ~27. The damage type is magical, so it can be blocked, for example, with a Black King Bar. However, the stun works the same. Also, the effect lasts twice the time on creeps and half on Roshan.
Faceless Void creates a rip in spacetime causing all units in that area to become trapped for its duration. Faceless Void has a mysterious connection with spacetime that causes him to be unaffected by the sphere.
- 1. Mana 150 / Cooldown 120 (60*) / Duration 4 seconds / Pauses all units
- 2. Mana 175 / Cooldown 110 (60*) / Duration 4.5 (5*) seconds / Pauses all units
- 3. Mana 200 / Cooldown 100 (60*) / Duration 5 (6*) seconds / Pauses all units
- Stops both units and buildings, friend or foe.
- Couriers are unnaffected.
- Does not affect units owned by the Faceless Void (Illusions, Summons).
- Reveals invisible enemy units in its area.
- Can be improved by Aghanim’s Scepter (* shows the improved values).
- Faceless Void can always move under the effect of Chronosphere.
Chronosphere is a game-breaking ultimate. It can turn the tides of a battle. By casting it, you’re able to block units you don’t own, even invisible ones (revealing them) and with magic immunity, as well as buildings. It has a 0.5 casting time and there’s a short pause before it will work. Many spells can’t be blocked, such as Exorcism or Omnislash. Of course it can be improved with Aghanim’s Scepter, but I don’t consider it a really good item.
Skill Build
- Level 1: Time Walk
- Level 2-3: Backtrack
- Level 4: Time Lock
- Level 5: Backtrack
- Level 6: Chronosphere
- Level 7: Backtrack
- Level 8-10: Time Lock
- Level 11: Chronosphere
- Level 12-14: Time Walk
- Level 15: Attribute Bonus
- Level 16: Chronosphere
- Level 17-25: Attribute Bonus
An early level of Time Walk is needed to prevent ganks, allowing you to escape and to get into allied ones. You can also level it up again at 3, if level 1 isn’t enough to survive (700 casting range could be insufficient). Next, I personally prefer to level up more Backtrack than Time Lock. The former gives you some tankiness, as well as a safer time farming, since you withstand more from harassing, while the latter is useful for ganking purposes and to help you last-hitting. For an aggressive gameplay, just switch Backtrack with Time Lock. Chronosphere is your ultimate, so level it up as soon as possible.
Item Build
Starting
This is my favourite starting set of items. Ancient Tangoes of Essifation and Healing Salve provide plenty of heals, while Ironwood Branches some statistics. Also, Stout Shield will help Faceless Void to survive in the early game. It can be switched with a Quelling Blade if you think you’re not able to last-hit enough.
This is an alternative: the two Slippers of Agility can replace the Quelling Blade. Moreover, they can be upgraded to a Poor Man’s Shield.
This one provides both last-hitting and defensive power, but it lacks of statistics and sufficient healing.
For competitive gaming only. Poor Man’s Shield protects you against early harassment and improves your last-hitting. Also, you won’t require healing items as you should go with a babysitter with extra heals or a healing spell.
Core
Luxury
Situational
I think Helm of the Dominator is a valid alternative to Mask of Madness. I saw many competitive players skipping an early orb to get it after some luxury that increases AS (e.g. The Butterfly, Monkey King Bar, Yasha). It’s really effective during the late game, upgrading it to Satanic.
Time Lock’s damage doubles whenever you hit a target inside the Chronosphere, so this can be an incentive to buy Aghanim’s Scepter. Essentially, it allows you to cast Chronosphere 2 further times than usual in 3 minutes and makes it last an additional second.
Rejected
Although it hasn’t anymore the orb effect, Maim is totally useless due to Time Lock and Time Walk. Berserk gives 18% more MS, and with Time Walk heroes ca be caught after it’s over. Statistics and damage are nice but, I repeat, there are still better items.
Alternatives
Here’s a new item build I suggest to try out. It totally skips Mask of Madness (with some variant, it’s chosen by 42%, and that’s very interesting). Hand of Midas is the very first item to buy, and thanks to a courier you won’t spend time running around the map. It grants you an addition of 30 IAS, which is really good, not to mention all the gold you’ll gain spamming Transmute. Poor Man’s Shield (or Vanguard) is necessary because Faceless Void is a very fragile hero, while Power Treads are needed because he’s a squid. Therefore, Battle Fury is bought quite early as you should have enough AS for the moment. At this stage of the game, since it’s the best DPS item for Faceless Void, it’s quite devastating, especially inside the Chronosphere. The next obvious item to buy would be The Butterfly: extra AS is always welcome.
Another item build worthy to be tested. Armlet of Mordiggian could seem a risky item, but it’s a valid alternative to Vanguard. It grants more HP, as well as the desperately needed extra AS, and has a great synergy with Manta Style. Together they will provide you even more AS than The Butterfly, and if Armlet of Mordiggian is activated before Manta Style, also the clones will benefit from the HP increase.
Gameplay
Early game
Take the lower lane if you’re playing as a Sentinel, or the upper one if you’re part of the Scourge. There are two main things to know, namely to control creeps, which is essential for the lane management, and to last-hit and deny. Creep control is about to lure creeps under your tower using their scripted AI. This will screw the enemies’ farming, since they won’t be able to last-hit effectively.
Depending on the heroes you face and their playstyle, you have to play in a passive or a farming way. The passive way is used to stay in the so-called “experience range”, protected from any kind of attack. You’re supposed to wait until the creepwawe reaches its safety zone (the tower), where you’ll be able to farm a bit. When using this style, your movements must coincide with the enemies’, to maintain the distance. Time Walk can save you once, but it won’t give you any regeneration to stay in lane longer. Don’t be greedy or you could lose several HP. If the enemy group doesn’t play agressively, then you can play in the farming way. Concentrate on last-hits and deny. As long as no creep can be last-hitted, attack your own creeps under half HP to draw the lane towards your tower.
Help your ally if possible. In case, you can cast Time Walk to an enemy slowing his MS, so that your ally can try to escape. However, be careful, because you’ll be the next target. Also, as with Time Walk is possible to avoid some annoying spell like Lich’s or Yurnero’s ultimates, you should try not to get out of mana.
Mid game
At this time of the game, there are three valuable options: farming neutral creeps, pushing and ganking.
Farming neutral creeps
The true power of Mask of Madness is farming. So, if the creepwave is already at the enemies’ tower, then start to kill some neutral creep. Even if you’re ganked in the while, you’ll be able to escape and regenerate HP thanks to Time Walk and lifesteal. If you have time to farm in a safe way, do it: if you don’t kill enough creeps, you won’t farm anything before you’re ganked. Farm quickly, so that you can move on to the next creep camp. Do it if lanes are occupied and you can’t push.
Pushing
Simply start Mask of Madness’ Berserk when the first creep gets below half HP: this will push your lane towards the enemy. As always, when you get close to the enemy, go back and farm neutral creeps. During this time, the enemies will most likely push back, and when the creepwave gets big enough, return, kill them all and repeat the aforementioned process.
Ganking
If an enemy is farming on your lane, call for a gank or move to another one. You should be the one who has to kill, above all because of the expensive items you need to buy.
Late game
With a correct Chronosphere’s availment and good team members, you can defeat the enemy at their own towers. If the attack is finished, your team is retreating and you have at least half HP, then you should kill some ancient creep to regain it. It’s unlikely for the enemy to go there, as they need to push back the creepwaves.
Also, remember that with The Butterfly you can solo Roshan. If you unfortunately meet the enemy team, don’t be too hasty: before escaping, check Roshan’s HP and, if it’s low, cast Chronosphere, kill it, bring the Aegis of Immortal and then cast Time Walk.
Edited by basicdotaguide.blogspot.com