- Tittle: The Era Of Division And Ownage!
- Author: Xstorm999
Meepo is perhaps the most fun to play hero in DoTA. His skills allow him to play in a flexible manner meaning that his skills can be used in different ways both offensive and defensive. I am writing this guide to highlight some very important things about meepo. There are plenty of guides on meepo, all of them better than another but I am this guide for both who are new to meepo or even pros who need some help for improvement.
In the right hands, Meepo is a deadly weapon, with the potential to take on multiple enemies at the same time. He has the capabilities to slow his enemies to a crawl, to permanently stop an enemy from moving, and teleport across the entire map in a Poof! His main strength, and greatest weakness, is his ability to divide himself into 4 identical clones, each possessing his full skill-set, and a copy of his shoes. Geomancer players must take care, however, as the death of one clone means the death of all - Divided They Stand, but United They Fall! Meepo's strength can not be compared to any other hero. He is unique in his own ways. He is like ALL FOR ONE, ONE FOR ALL and so you should use your meepo to save other meepos. We shall call this M.O.T Meepo Ownage Team.
Skills
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Rains earthen spikes across a target area, pinning down all enemy units.
- 1. Mana 100 / Cooldown 20 / Duration 2 seconds / Ensnares /
- 2. Mana 100 / Cooldown 16 / Duration 2 seconds / Ensnares /
- 3. Mana 100 / Cooldown 12 / Duration 2 seconds / Ensnares /
- 4. Mana 100 / Cooldown 8 / Duration 2 seconds / Ensnares /
- Prevents enemies from using blink skills.
- Does not hit invisible units, but ensnared units won't be able to become invisible.
- Interrupts channeling spells if the target isn't affected by this ability already.
- Does not work on magic immune units.
- Does not work on Roshan.
- A very strong and useful spell which you can use to keep several enemies in one place. Move on to the usage section for detailed info.
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Drawing mystical energies from the earth, Meepo can teleport to another Geomancer, leaving destruction in his wake. After channeling for 1.5 seconds, Meepo instantly teleports to nearest target Geomancer, dealing damage in 375 AOE in the departure and arrival locations.
- 1. Mana 80 / Cooldown 12 / 80 damage
- 2. Mana 80 / Cooldown 10 / 100 damage
- 3. Mana 80 / Cooldown 8 / 120 damage
- 4. Mana 80 / Cooldown 6 / 140 damage
- Damage type: magical
- When targeted, Meepo will teleport to the Meepo closest to the target point (can be the same Meepo as casts it).
- If Meepo teleports to himself, both departure and arrival damage will be dealt in the same area.
- Can teleport to illusions.
- One of the best spells a hero could have. This looks pretty weak to you, but you don't know its awesome potential. Combined with a BoT, Meepo can have such high mobility like Tinker.
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The Geomancer enchants his weapon with the essence of the earth, crushing the life from his enemies and numbing their legs. Slows target movement speed and deals damage per second. These effects are additive with other geomancers. Lasts 2 seconds.
- 1. Duration 2 seconds / 5% slow, 7 damage per second
- 2. Duration 2 seconds / 10% slow, 14 damage per second
- 3. Duration 2 seconds / 15% slow, 21 damage per second
- 4. Duration 2 seconds / 20% slow, 28 damage per second
- Damage type: magical
- Does not stack with buff placers.
- Geostrike's slow of every Meepo stacks directly.
- An amazing slow with such a good lot of uses. This literally makes your enemies crawl. Stops them in their tracks,but beware that it lasts for 2 seconds but it does stack for each meepo.
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Meepo summons an imperfect, semi-autonomous duplicate of himself, which can gain gold and experience as he does and shares his experience and abilities. However, the clones cannot wield any items but the boots that Meepo himself wears. If any of the clones die, they all die.
- 1. 1 (2*) Geomancer(s)
- 2. 2 (3*) Geomancers
- 3. 3 (4*) Geomancers
- The only item that transfers to the clones is one pair of boots (any type).
- Meepo clones cannot use the active ability of Arcane Boots.
- Meepo clones gain 30% (100% if you have Aghanim's Scepter) of any extra attributes the primary Meepo has.
- Can be upgraded by Aghanim's Scepter (* shows the improved values). Note that the Scepter is undroppable once acquired.
- Even if you didn't skill this ability, picking up Aghanim's Scepter will still provide you with an extra clone.
- And perhaps the best ultimate in the whole game. Your copies but not illusions. They can use spells just like you, and every clone increases your overall DPS (poof and attacks) by 150%.
SKILL BUILD:
- 1. Earthbind 1
- 2. Poof 1
- 3. Poof 2
- 4. Earthbind 2
- 5. Poof 3
- 6. Divided We Stand 1
- 7. Poof 4 (Poof Maxed)
- 8. Earthbind 3
- 9. Earthbind 4 (Earthbind Maxed)
- 10. Geostrike 1
- 11. Divided We Stand 2
- 12. Geostrike 2
- 13. Geostrike 3
- 14. Geostrike 4 (Geostrike Maxed)
- 15. Stats
- 16. Divided We Stand 3 ( Divided We Stand Maxed)
- 17 - 25. Stats
JUSTIFICATION:
- Poof is maxed first because it turns you into a killer. You might think that Poof is a weak skill but once you try it, you will understand why its important to max it first. Earthbind is maxed and then Geostrike. Its because you need that slow fast as you reach level 11 meaning, more copies is more slow and more kills.Ultimate is taken whenever available. It increases your experience and gold.
FUN FACT: Once you get a clone, even if you leave the game you will be at the top because you are getting experience combined from 2 heroes actually.
Items And Item Build
STARTING ITEMS:
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THE AWESOME CORE:
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- Power Treads give you nice stats and are good on Meepo. Mekansm helps you keep up your HP during fights and Urn because you can individually heal your other Meepos with it.
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So all in all my choices would be BoT and Treads. BoT for late-game and Treads for mid and early when you need those stats.
SITUATIONAL ITEMS:
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When to use Pipe:
- 1. When you enter a team-fight.
- 2. When you are going to kill someone in a 2v1 situation.
When not to use Pipe:
- 1. When you are farming and someone asks you to use pipe so they can gank.
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REJECTED ITEMS:
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LUXURY ITEMS:
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Gameplay
So you know what to do, now learn how to do it.
EARLY GAME:
Early game. Take your items and choose your lane. Try to get the mid solo. A solo Meepo has a lot of benefits. He turns into an extremely fast farmer and can end the game at the 25th minute mark.If you don't get solo then take the bottom for sentinel or top for scourge. In lane, use Earthbind and Poof to harass and control the lane. If you can't get any last-hits don't worry. Just suck up the experience. Farming is never a problem for meepo. If your lane partner has a stun or slow, you can even get kills. You net, get upclose, use poof and he stuns and then you both auto-atttack same goes for slowers. If someone comes to gank you, first realize the situation. You are level 6 and that guy is very squishy then that means you can easily get a kill. If you do not have your clone and then someone comes to gank you then simply net-and-run.
You might also want to gank a bit. So let me guide you on how to gank. A key point many miss is that they first come in and then net. This is not the proper way. It gives them time to react. You should first net and then initiate.
MID GAME:
Mid Game is your era of rice farm ownage. You now use the secret ninja technique that I use to level up ultra fast. In this technique, you split up your Meepos. For example, if you have 3 Meepo, you can send 2 to jungle and one to lane. Let them auto-attack. Check one of my replays for this. You should get Vladmirs, Power Treads and Mekansm by 15 mins. Its my usual timing for these items. Not much to say here. Beyond 20 mins, your late-game starts.
LATE GAME:
So you got a heart or two, Travels , Mekansm, Vladmirs, Assault e.t.c. Now you must focus on pushing. If your team is losing then I suggest you take a look here to help you get the push info you need.
So you probably need some advice in team fights. In team-fights, first of all, DON'T RUN IN LIKE A SHIT-HEAD IMA PAWN U NOOB and get hit by those shit-head blink-ultimate heroes. Keep your distance and help with your nets. For example, you see a Sand King channeling his ultimate, net him. It will cancel his net or perhaps end a Black Hole by Enigma. For pushing, try to read the graph of the map.Take a look here.
Micromanagement
Micromanagement is not that hard actually, its actually fun. The key to fast Meepo Micromanagement is the TAB key. First of all, group all your Meepo together. I usually bind them to 2 since 1 is occupied by courier sometimes. When you want to net and poof all Meepo you would do:
TAB -- E -- F -- TAB -- E -- F -- TAB -- E -- F -- TAB -- E -- F -- TAB -- E -- F -- TAB -- E -- F according to the number of Meepo.
One thing people have problem with is keeping an eye on each Meepo in the chaos of a team battle. One wrong move and you die. An easy technique I have discovered, is to look at the HP of the Meepos on the left-hand side, check who has below half-hp, and send them some way back. Many will chase the red-one which gives your team an advantage, since the other team is distracted they have an opening to attack. If you want to completely run away then take a low-hp meepo back some way, if he gets chased use the other Meepo to net the enemy and then poof all of them to the red-hp Meepo, meaning you have got away. It is very important to keep a TP with you as you might have seen in many videos many people teleport one meepo back to base, then poof the others back too.
Edited by basicdotaguide.blogspot.com